In the original, you had a cohesive, detailed and well-told saga with multiple mechanical developments and branching story elements. In the case of Armada 2, the big development here stemmed from its need for more campaigns. Like any sequel this one sought to take the original's strengths and refine them, keeping what worked while enhancing its grand strategy elements.ĭoes it work? Yes, but it's not without a few problems.Įvery good sequel always needs to look into what made the first installment work an then to expand upon it. As reviewed here, it featured a popular mix of controlled RTS and Action RPG elements along with 4X-lite mechanics. ![]() Tindalos Interactive's original Battlefleet Gothic: Armada was one of the best among these releases. Some have failed, others don't quite live up to their potential, but the successes stand out over these. Rather than closely guarding its IP, we have ended up with a broad range of AAA, B-list and the odd C-list release, all of varying budgets. Well, now that wait is over.Įver since Kevin Rountree has taken over as CEO of Games Workshop, we have seen a dramatic shift in attitude in terms of its attitude toward spin-offs. With distinct visuals, extraordinarily gothic designs and representation of every race, it long maintained a small but devoted fandom over the decades while it was ignored. Battlefleet Gothic has long been the unsung extension to the main setting, veering away from ground-based battles and into the stars. In the Grim Darkness of the Far Future, there are only flying cathedrals.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |